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This is very timely, as I've been working on my (first character sheet ever) for my ZiMo project (a page in front of each player, but each have all characters' details). I found the reminder to go landscape, to include whitespace and to represent the games' core plus the permission to stylize all helpful. Thanks!

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Been thinking about this. I have a very modular game, and the expectation is that in fact you don't have a character sheet, instead you have cards for skills, weapons, etc. so that you can arrange things you are using together together, and so you can put some things aside. You do have a character card that has a couple of stats. Is this a copout or a solution? I don't know.

I don't love the traditional character sheet where you are meant to be constantly erasing and rewriting. It gets too verbose and difficult to amend if enough information is added that it can be used as a reference, and it doesn't seem very helpful when things are kept terse enough for the sheet to be clean. I prefer cards even in systems that are meant to use sheets, I think designing around cards has some promise. I've seen some games do this recently, I'm surprised I haven't seen this done more. It's nice, you get a character deckbox, can keep your dice in there, etc.

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