8 Comments

New game: in this Waffle House, anything is possible

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TEETH is definitely a good example of a good, succinct, evocative title. On the other end of the spectrum is Escape from Dino Island, the Dino, there, is just the perfect amount of levity.

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I'm a big fan of Hari Conner's CYOP books 'Into the Dungeon', and the more mature sequel 'Into the Tower'. I think they definitely tick the boxes for 'set the scene' and 'fun to say'!

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"His Majesty the Worm" from Joshua McCrowell is a recent example of one my favorite names for anything ever. So evocative. "The Wildsea" from Felix Isaacs actually works on me for a noun-mash. And "Stonetop" from Jeremy Strandberg is a name that felt simple at first glance but really breathes life into the setting the more you read about it.

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Something about Stonetop makes me think of the Stone Henge—and I love it. The game is about adventuring around a central settlement, and the name of the game makes me think of a perfect place for that settlement—a grassy hill.

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Sure, I've purchased games by their name alone! Stardogs by Gorgzu Games: cool, gritty neologism that captures action and setting together. Printweaver by N.L. Morrison: an RPG that uses your fingerprints. What a novel idea!

Below Dwelling Sewer Mutants (B.D.S.M) by NeonRot: because 😳😳

Be sure to pick up the expansions for it: "Mutants In Large Form" and "Crocodile Battle Tournament"! There's something to be said for *really* leaning into a theme...!

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"Mutants in Large Form" gives me Princess Bride "Rodents of Unusual Size." Which is to say, I like it a lot.

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I wept when I read this (not really) for I have made a bad title myself. I was aware it wasn't great but it's good to have have a bit of an understandins. I've also made some good titles, I'm happy to say.

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