Crapland Squared is written by Sean Richer, visually designed by DN "Crap Wizard" Wilkie, and edited by Jared Sinclair and Jarrett Crader. The publisher is Orbital Intelligence.
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What a load of crap. (But good.)
If a shirtless skateboarder were cursed to live out their vape-sucking life as a Troika setting, they would be Crapland Squared. It's 62 pages of trash that could win over a Juggalo.
I read Crapland as part of The Awards a couple of years ago. Since then, I've been thinking about voice. That nasty bit of humanity that sneaks into puckish little games like this. I've met a Crapland in person. His name was Pelt, he looked like a Mad Max warboy, and he loved talking about shit, balls, and drinking from plastic jugs of liquor. He was a primal force.
Pelt's personality defined him and made him special. Great games have personalities, too. We see personality in what they do and how they do it. For roleplaying games, that how is often expressed in writing.
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